

Support for thyinterpic.wad to be automatically integrated to provide Episode 4 with an intermission screen.Support for Maps of Chaos versions of Doom 1 maps as well.Support for Doom 2 assets (enemies, decorations, weapons, etc) to be dynamically added to Doom 1 maps in specific locations.Support for Freedoom and Freedoom 2 as their own standalone episodes using Doom 2 textures and assets.Support for Doom 1 (and Ultimate Doom), Doom 2, Master Levels for Doom, No Rest for the Living, John Romero’s E1M8 remake, and Final Doom to all be played alongside each other seamlessly.
DOOM 2 CD ART MASTER LEVELS MOD
This mod contains the following features: This mod is in BETA! Expect to find bugs! Features It contains no information from Doom 2 at all and does not run as an IWAD. This pk7 file should be used as a pwad for Doom 2. See the Installation section for more info.

You will need to provide your own versions of the relevant IWAD files. It works by dynamically creating a pk7 file for use with GZDoom and Zandronum via a script. It dynamically replaces textures when needed, and can (optionally) spawn Doom 2 enemies in Doom 1. This mod aims to create a streamlined experience across all retail Doom IWADs, including Doom 1, Final Doom, and the Master Levels. Fixed a texture error related to SW1STONE in Doom 1.I had installed it and forgotten that it was not standard. Fixed the batch file using cp instead of copy.Added the ability to use NERVE.WAD from Doom 3 BFG Edition to get the NRFTL maps, rather than having to use the (far more obscure) NRFTL+.WAD.Fixed up some Plutonia textures that were causing conflicts in other maps.If there are any issues, I will remove it for the next release. As it effectively doesn’t exist anymore, and I can not contact the original developer, I have included it in the hopes that someone might find it useful. thyinterpic.wad is now automatically present within the _DOOM_IWAD folder in the archive, as it is extremely hard to come by.This is just for organisation and shouldn’t affect much. Added an intermission screen for the Master Levels for Doom 2, created by Julio Jimenez.

I am still looking for recommendations and feedback on this

Replacement does not work in Zandronum, so that feature is disabled in that version, however all added items still work.In some cases, original items/enemies have been replaced with Doom 2 versions (for example, the Chaingun pickup in E1M2 is now a chaingunner) Tweaked a lot of item placements based on feedback.Added an options menu to configure the mod (only in the GZDoom version).the Zandro version will work in GZDoom and Zandronum, but has less features The gzdoom version is more advanced, but is only compatible with the gzdoom source port. make.cmd now creates 2 files - DC_gzdoom.pk7 and DC_zandro.pk7.Fixed some animated textures breaking if having some wads but not other (eg providing TNT.WAD but not DOOM.WAD).Added a lot more enemy and item placements to E4, tweaked some others in Doom 1 maps.
DOOM 2 CD ART MASTER LEVELS MODS
